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PC Gamer (Italian) 15
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PC Gamer IT CD 15.iso
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duke3d
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nostromo.txt
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1996-08-21
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4KB
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93 lines
================================Author Info===================================
Title : Nostromo Alien Hunt
Filename : NOSTROMO.MAP
Author : John A. Pagliaroli
Nickname : "ScumJohn"
Email Address : Jpagliarol@aol.com
Description : This is a level that will give the
"Levelord" himself a run for the money!!
it's VERY detailed and VERY dark and
dreary.
If you ever saw the movie "Aliens",
this is based on the end story when Ripley,
or should I say "Duke Ripley", has to travel
through the bowels of the ship "Nostromo" to
get to the exit before the ship explodes.
On his way down, he must destroy
countless aliens before getting out.
This map has a multitude of dark shading,
sound effect ambience, and flickering lighting
to give you the feel of actually 'being there'.
This map is also the ultimate in dukematch
battles (I'm sure you heard THAT one before), but
if you can't trust old ScumJohn, who can you trust?
As always, I've included my tag line
"SCUMJOHN WAS HERE" somewhere in the level.
You might remember me...I made the
"Whitehouse Death" map not too long ago.
You can find both WHTHOUSE.MAP and this map
either on AOL or at the 3DRealms www site.
Enjoy!!!
Files included : NOSTROMO.MAP
NOSTROMO.TXT
Additional Credits to : 3D Realms, the makers of "Aliens",
All gaming Magazines, and my personal hero,
Richard Gray, the "Levelord" himself!
Other levels I've made : This is the 3rd of many more to come.
I'm still working on my other level, which
will be based on the haunted hotel from
the movie "The Shining".
A special thanks to : Dave "RAVEDAVE" Cayce -- my deathmatch buddy.
==============================================================================
** Play Information **
Level # : User Map
Single Player : Yes.
Cooperative 2-8 Player : Yes.
Dukematch 2-8 Player : Absolutely!!
Difficulty Settings : No
Monsters : Yes
New Graphics : No
New Music : No
New Sound FX : No
Demos Replaced : None
** Build Information **
Base : From scratch
Build time : 1-1/2 weeks
Editors used : BUILD.EXE
Known Bugs : None.
** Copyright / Permissions **
Authors may NOT use NOSTROMO.MAP as a base to build additional levels.
You MAY distribute NOSTROMO.MAP, provided you include this file, with
no modifications. You MAY distribute NOSTROMO.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.
You MAY include NOSTROMO.MAP in any compilation. You may NOT alter
the level in any way except the minor change of the MAP number.